AI Insights · Timothy · April 2022
Top 5 First Person Games Performance in Middle East Q1 2022
A detailed look at the performance of the top 5 first person games in the Middle East during Q1 2022 on a unified platform, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 first person games in the Middle East demonstrated dynamic performance metrics across both iOS and Android platforms. Below, we delve into the weekly downloads, revenue, and active user trends for each game based on Sensor Tower data.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a fluctuating trend in weekly revenue, starting at around $159K and peaking in the last week of March at approximately $207K. Downloads hovered around 34K to 42K per week, with a slight dip in mid-March to 26K. Active users began the quarter at 855K, experiencing a gradual decline to 731K by the end of March.
Blackjack 21: Blackjackist by KamaGames showed a varied revenue performance, peaking at $65K in mid-January and settling at $48K by the end of March. Weekly downloads increased significantly towards the end of the quarter, reaching 2.9K in mid-March. Active users also saw an upward trend, starting at 3.2K and rising to 4.3K by the end of March.
Minecraft from Mojang exhibited steady weekly revenue, maintaining around $30K to $34K throughout the quarter. Downloads started strong at 23K, peaking at 25K in late January, and then saw a decline to 15K by the end of March. Active users were relatively stable, starting at 447K and ending the quarter at 404K.
Sniper 3D: Gun Shooting Games from Wildlife Studios experienced a drop in weekly revenue after peaking at $21K in late January, finishing at $14K in the last week of March. Downloads showed a significant decrease from 67K in early January to 33K by the end of March. Active users followed a similar declining trend, starting at 285K and dropping to 264K.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. had a peak in revenue at $15K in mid-January, declining to $4K by the end of March. Downloads were highest in early January at 36K, tapering off to 16K by the end of the quarter. Active users saw a slight decline, starting at 154K and ending at 148K.
For more detailed insights and data, visit Sensor Tower.